Shivaji Sengupta

Knowledge Process – Outsourcing and Offshoring Leader – Six Sigma Green Belt

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The E-Book Future - Technological Transformation of the Reading and Publishing Experience

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There’s no denying people love books. From early childhood through adulthood, reading is a fundamental part of our existence. A good book can expand horizons, stimulate imagination, bring new ways of thinking and enable us to enter new worlds. Reading has long been a favored pastime, but technology has altered the experience, changing how content is created, consumed and distributed. The e-Book – including any publication delivered in a digital form – is heralded as the biggest trend to hit the publishing industry since the invention of moveable type.

The past two years have seen sales of Kindles, iPads, Nooks, smartphones and other new digital platforms skyrocket, driving record-breaking e-book sales. A February 2011 report from the Association of American Publishers notes that e-Book sales were $90.3 million, growing 202.3 percent versus February 2010. Downloaded Audiobooks were $6.9 million, an increase of 36.7 percent.[1] Amazon said it sells 180 e-books for every 100 hardcovers, with the ratio shifting in e-books’ favor.[2]

The last year has also seen an explosion in devices with greater options for accessing content. According to research firm IDC, worldwide media tablet shipments rose by 88.9 percent on a sequential basis and 303.8 percent year over year in the second calendar quarter of 2011 to 13.6 million units.[3] As devices receive mass market penetration, publishers will generate a greater proportion of their revenue from e-books and other virtual content. And, as technology progresses, digital content will be delivered in a richer, more interactive format, bringing further transformation to the publishing industry.

E-books are still relatively new – just barely four years old. Transformational changes in the publishing industry have only just begun. As e-books, mobile apps and other internet products increase in popularity, there are immense growth opportunities to redefine the reading and publishing experience.

While digital content created during the last five to ten years involved mostly reproducing books in electronic format, going forward, digital content will be more about experience and engagement than passive consumption. The entire experience of what it means to read or publish a book will dramatically change. What other changes will advance the e-book industry?

Enhanced e-books will provide an unparalleled interactive experience. Electronic content has changed the reading experience, but enhanced e-books are the next wave of this transformation. Prevalent in higher education, publishers such as Inkling, Hyperink and Kno are pushing the capabilities of tablets and bringing new levels of interactivity. Beyond simple text, enhanced e-books feature additional content including animations, interactive hyperlinks and multimedia features such as the ability to highlight passages and share notes. These enhanced features give readers increased enjoyment and greater engagement, changing the scope of an e-book and redefining the user experience.

Next-generation devices will deliver a richer multimedia consumption experience. Media tablets and e-readers have reached mass market saturation, but newer devices have replaced pure black and white with color, giving new life to the device-driven experience. Color touch screens, 3G connectivity and access to the Web, movies, music, photography, animation, language translation and more have redefined the capabilities of tablet and e-reader devices. As the price point comes down and more users seek a more interactive experience, the line between readers and tablets will blur. Smartphone screens are getting bigger and allow for media capabilities, creating another device platform for content consumption. These new devices further enhance the user experience and create new content opportunities for publishers.

Custom publishing will bring more targeted content to relevant audiences. Enhanced e-books will enable publishers to take advantage of different formats to provide content that meets business and user requirements. For example, a book on art history can include interviews with artists or video vignettes on different techniques. Digital formats also offer greater flexibility, are searchable and interactive. They also support self-publishing, enabling a teacher to provide class notes or presentations to students. In addition to expanding the experience for consumers, publishers can package specific chapters, learning modules, videos or quizzes as new properties to generate additional revenue.

Rich media and contextual up-sell will be significant revenue drivers. As users become accustomed to interactive content, flat text will lose its appeal. Embedded audio and video links, animations and interactive question and answer applications will further engage users and enhance the learning experience by providing people with access to the content they need. For instance, students or researchers looking for additional knowledge on a particular topic can access learning modules or tools to help them gain further insight directly from content they are currently perusing. Publishers can not only generate additional revenue through additional content, but these complementary learning modules can be offered at value-added price points rather than requiring consumers to purchase an entire book.

Reading will move from solitary sport to collective consumption and participation. Until recently, social reading consisted of offline book clubs, small and informal discussions or email dialogues. Even when discussions happen online, users typically engage on a third-party platform such as Facebook. Moving forward, future social reading will happen within the book itself. Using e-readers such as the Nook or Kindle, users can make comments, highlight text and share it with their network. As reading becomes increasingly collaborative, users will morph from consumers to publishers, sharing additional content with friends such as reviews or linking to associated content or for easier personal reference.

E-publishing will take center stage. Most books today are created with the print version leading the strategy. The digital version is often part of the brand extension, introduced to broaden the appeal of a property. However, with digital platforms becoming ubiquitous and publishers realizing the benefits of reduced printing and distribution costs, this model will shift. Moving forward, publishers will put a priority on creating content specifically for the e-market and digital platforms. While print versions aren’t likely to be eliminated in the short term, they will become specialty items that need to be ordered.

Broadcast media models will increase advertising opportunities. Similar to the model found on television, radio and even in some Web-based media such as YouTube, advertising will be incorporated into content to promote a variety of goods and services and create additional revenue for publishers. As long as it is not terribly intrusive, people are willing to watch advertising to access free content. This same model is likely to take hold in publishing. By including in-book advertising, publishers can augment costs and offer advertisers a targeted audience to promote their business.

Self-publishing moves from nascent to mainstream. Self-publishing has seen an uptick over the last several years. Writers can create books for small populations or use self-publishing to support their hope of launching a career as the next great American novelist. Where older platforms required writers to be technologically savvy, new platforms such as Hyperink make publishing as easy as clicking a button. New technology has also added significant speed to the process. The traditional self-publishing model can take three to nine months to produce a manuscript. Companies like Hyperink streamline the experience, making it possible to publish e-books in less than a month. This benefits authors and readers by increasing the number of titles available and the number of writers with published works. The recent launch of Apple iBooks 2 and its corresponding authoring app only strengthens this trend. Apple’s newest technology enables anyone to create beautiful, multi-touch books, further fueling the growth of self publishing by independent authors and small publishers.

Format wars will be settled. There are several formats available today such as ePub, MOBI, PDF, etc. but tying e-books to a specific format come with some risk. These include losing a percentage of consumers who do not use a particular platform or requiring them to purchase two copies of a specific text for use on competing platforms. A unified format and standardization will emerge, equating to more automation and greater usability.

Multilingual publishing opportunities will open new markets. E-books are also creating frenzy in emerging and high-growth markets such as Brazil, Russia, India and China. As these markets join the e-book revolution, publishers will need to revise strategies to provide localized versions of books. One of the biggest gaps in the market is the lack of local language publications. Currently, Amazon’s Kindle only supports six languages – English, Spanish, French, German, Italian and Portuguese. Other devices integrate with third-party applications to address language support. However, this creates an undersupplied content environment and stimulates new opportunities for publishers. And, while English-language books can be rapidly translated to bring popular titles quickly to a larger audience, offering more local language books can expand offerings for non-English readers.

As the digital market evolves, publishers need the right partners to ensure their e-book strategy supports collaboration between sales, marketing, editorial, production, fulfillment and other stakeholders. An automated content management and enterprise-wide workflow solution streamlines processes, reduces costs and brings significant scalability to content operations. Working with the right content management partner eliminates channel-specific or department-specific silos of content that can add cost and delays to market opportunities.

The introduction of tablets and e-readers has changed both the reading experience for consumers and the market for publishers. New devices, publishing models and greater social interaction are transforming the most fundamental aspect of human learning – how content is created and consumed. Tomorrow’s successful publishers will be the ones that adapt to this changing landscape today.

About the author

Shivaji Sengupta is the Vice President of Content Solutions for SourceHOV. Sengupta has more than seventeen years experience leading large scale technology-enabled content driven programs and products for multinational corporations in the publishing, manufacturing, food, retail, energy and consumer business industries. He has worked in North America, Europe and Asia extensively to provide Information Technology and Content Enabled Solutions to Fortune 100 customers. SourceHOV is one of the largest end-to-end Business Process Solutions companies, providing healthcare, finance and accounting, e-content management, document lifecycle, presentment, HR Assist and strategic consulting services across key verticals such as BFSI, healthcare, government, publishing, retail, commercial and industrial manufacturing industries. For more information, email This e-mail address is being protected from spambots. You need JavaScript enabled to view it or visit www.sourcehov.com



[1] American Association of Publishers, February 2011 Sales Report, February 2011 (http://www.publishers.org/press/30/)

[2] USAToday,”Amazon: E-books Will Overtake Paperbacks by the End of 2011”, July 2010 (http://www.usatoday.com/tech/news/2010-07-29-amazon29_VA_N.htm)

[3] IDC, “Media Tablet and eReader Markets Beat Second Quarter Targets, Forecast Increased for 2011,” September 2011 (http://www.idc.com/getdoc.jsp?containerId=prUS23034011)

 

Last Updated on Tuesday, 01 May 2012 10:07
 

Big Data - What Is It and What Are the Trends?

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The world has seen huge increase of importance towards Big Data Analytics over the past few years, which has created room for phenomenal opportunities in the fields of project information management and decision making.

This technology is not confined to providing solutions focused on specialization for avant-garde technological companies anymore; it has evolved into a stable, cost efficient way of storing vast quantities of data along with analyzing it across many different industries.

What exactly is Big Data?

Technologies of Big Data include programs like Apache Hadoop, which are designed to provide a viable framework which can be used for wide-ranging distributed storage for data along with processing across the accumulation of multiple computers, networked on a large scale.

The main purpose of Big Data is to offer an effective solution for large amounts of data, in any form. This includes terabytes, petabytes and exabytes within a realistic processing time. The Big Data systems are increasingly efficient when it comes to the storage and analysis of structured, unstructured and partly structured data. These can be in the form of web logs, application logs, text, email, documents, web pages and images.

Corporate Uses of Big Data

Enterprises today are seizing and digitizing almost all the information that they can gather. The IDC showed that the world created an entire zettabyte (which is exactly 1,000,000,000,000 gigabytes) of data in the year 2010 alone.

This tidal wave of data is fueled by over 5 billion cell phones, twenty billion searches run over the internet every month and all of the content shared over social networking sites such as Facebook which roughly amounts to three billion pieces of content. Network sensors also contribute to data generations, such as those produced by cell phones, vehicles, retail packaging, shipping containers and energy meters to name a few. Big Data can be used as a medium of transformation of all of the collectable data into tangible items which can be used for decision making in business.

With time, the initial barriers that hold back Big Data analytics have dramatically shrunk. Cloud services which include Microsoft’s Hadoop distribution for Windows Azure and Amazon Elastic MapReduce let companies to use projects by Big Data without having to pay any infrastructure costs right away. This allows the companies to respond accordingly to scale-out requirements.

Big Data also gets a lot of support from commercial venders such as Cloudera, which speeds development and can achieve greater value from projects involving Big Data. You also have bundled server options such as the one offered by Oracle’s Big Data Appliance, which includes a speedy setup along with scale-out solutions. Data center designs which are modular are finally getting the recognition that they deserve given their efficient capability of managing hardware and scale-out rapidly and in a way that saves money and time.

Big Data Warehouse Incorporation

This recent technology can be applied effectively once its function and its integration with other components is understood, so that it can function in the data warehouse situation. In almost every case, the data warehouse is not completely replaced by Big Data.

Hadoop is designed for speed and its ability to provide flexibility in order to tackle gargantuan sets of data that is unstructured but moreover, is especially efficient for easy work such as sorting, converting, aggregating and filtering. It has not been created to manage schema structures or work on security and referential integrity.

How Will Big Data Be Incorporated With BI/DW Investments?

Hadoop offers a solution that is adaptable and steady for the storage of vast quantities of data volumes plus the aggregation and application of business rules created for spontaneous analysis which exceeds the traditional boundaries of ETL and ad-hoc analysis.

It is not uncommon for Big Data processing tasks to automate and then further transforming along with integration by loading to the data warehouse. This lets Big Data to integrate with data from other places, and present itself to users through BI tools, reports and dashboards.

There are multiple options at your disposal when you want to extract data from Hadoop to enter into the data warehouse. Companies like IBM, Informatica, Microsoft, Oracle and SAP have all released and announced the names of the tools which would be used to interface between Hadoop and its relational systems for managing database.

Tools That Users Love for Big Data

There are tools available in market today that make Big Data usage very accessible and easy. Tools such as Apache Pig and Apache have offer SQL-like framework for those data analysts doing work at advanced levels so that they can run queries against data stored in Hadoop directly.

This is the most efficient way to conduct a targeted analysis that you will not be required to do more than once along with performing investigative data mining and developing queries which will be computerized and can then be entered into the data warehouse. These tools however require professional handling and will not work well for end users.

However with the advent of the New Year there has been news related to end-user tools which are set to release later in this year. Tableau fully supports the drag and drop reporting which is currently used ina beta version of Hadoop. Microsoft has also announced that the Hive ODBC driver and the add-in Hive for Excel will enable end-user usage to data that has been saved in Hadoop through programs like Excel, Analysis Service and PowerPivot.

There tools allow end-users to manipulate visual data in Hadoop, which is gaining importance as a component of an enterprise’s Big Data analytics solutions for the future.

Three Major Trends in Big Data

Trends have been inclined towards the following factors in terms of Big Data:

Distribution of Co-Creation Moves into the Mainstream

As Big Data has caught on, the organization of online communities have started to take notice of web participants when it comes to the development, marketing and support of products and services from being marginal business practices to mainstream essentials. The trend was originally initiated by open-source software developers like Wikipedia, which was quickly captured by various other businesses which today statistically represent over sixty eight million web sites, which include blogger communities.

Make the Network the Organization

The internet made revolutions occur in the business world when it forced many organizations to expand their horizons to include the World Wide Web, which gave non-employees to provide their input in unprecedented ways, tapping into a whole new range of talent. Organizations have caught on to capitalizing on that talent, pushing beyond a regular starting point by building and managing flexible networks stretching across internal and external boundaries, balancing business volatility. Because of the recession, the value of such flexibility is immense. The more porous these organizations are, the more it would need to organize its operations around critical tasks instead of fixing it around rigid corporate structures.

Produce Public Good on the Grid

When you thoroughly exploits technology’s unlimited potential in the commercial realm, picture yourself reshaping your view of the creation of public goods, their delivery and management. When you establish a brave vision for the interlinked community, you are laying down the starting points for a setting strategy. In order to make your vision happen, you would have to be a step ahead of the times and manage your vision with frugality and prudence. To prevent stagnancy you would have to create motivation which can be linked on to public projects and accept innovation amongst technology providers, governments, NGOs and citizens.

 

Exploring the Tablet Marketplace - What lies beyond iPad?

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The era of desktop PC and even the laptop is over and the tablet PC age is upon us. Apple Inc. changed the way computers are applied to human life with their iPad tablet. With people constantly on the go, the wireless tablet PC technology is fast changing computing technologies. Sleek & simple yet innovative designs appealing for both professionals and students alike, Apple’s trendy and portable (more portable than a notebook PC) products have distinguished themselves from the traditional desktop PC.

The innovative touch design that began with the Apple iPhone & iPod, soon found its way into the iPad tablet PC. This actually triggered a domino effect with all other IT hardware giants like HP, ASUS, and Samsung joining the race. Even cell phone company, Blackberry, has introduced the ‘BlackBerry Play-Book’ to mark their entry in the tablet PC market.

In its first year, the Apple iPad sold over 19 million units, which is 3 times the sale of the iPhone when it was introduced. Trend analysts have forecasted that by 2015 there will be over 200 million tablet PCs in the world sold by both Apple Inc. and competing vendors.

Through various consumer surveys, research analysts have come to know that over 30% of the people demand ultra portability and optimized functionality in their tablet PCs. It wouldn’t be surprising if Apple Inc. will release an iPad 3 with a completely new design and OS. Hints of future innovation came when Apple shifted away from Infineon as its chipset maker to Qualcomm for all of its mobile devices.

Although a brilliant innovation, the Apple iPad still lacks many features that can be added to the innovative tablet design. The future of the iPad is actually brighter than other tablet manufacturers since the design initially came from Apple. The most basic addition to the tablet PC design is the inclusion of a touch pen that can benefit business users, medical personnel and students alike.

Furthermore, the iPad is capable of having a DVD/Blue-Ray drive on the side or at the vertical base. Additional storage space will be the defining factor in the future. With more people adopting the cloud computing design, the technologies that can be embedded in the tablet PC are countless. There can also be the addition of free virtual storage space, virtual OS and other virtual software available on purchase.

With the tablet PC concept, the opportunities and market potential for manufacturers is limitless. As future holographic tablet designs are being developed we can not forecast what PC manufacturers will bring forward in the near future.

 

Social Publishing – Trends in Disseminating Information

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As the internet is becoming available to everyone, people are getting more enthusiastic to share how they feel about something. The internet has also become a repository for research and information. The act of publishing content online, for any purpose, is known as Social Publishing.

Role of Social Media

Humans have an inherent curiosity to know about things and to share it with others. With the common use of the internet, this sharing of views and knowledge has become widespread. Social media has played a significant role in boosting this practice. With free access to social media websites, every common person has become a social publisher.

Social publishing has also proved to be an effective tool for marketing. By posting useful information, companies build a reputable image among people and obtain the position of a reliable source in their niche. Once they have found a credible position in their niche, they can advertise their products directly and people won’t hesitate to buy them.

The following social media platforms have significant potential to reach people and usually receive a large number of visitors:

Forums

Forums are the most common platforms which people use to get answers to their problems. These are powerful social publishing websites and large repositories for information. People post their questions which are answered by other people. Gradually, the website becomes a resource, covering different topics.

Journals

A journal is a credible platform for scholarly articles and research. This information is mostly posted by researchers, professors and scholars who have actually conducted research in a particular subject. Not everyone is allowed to post on these websites and the information is regulated by a research center or a governmental agency.

Web Content

An informative website is a good place to find desired topics. Web content is written for a number of reasons; some people want to become a leading authority in a particular niche so that they can later sell their product. Some people just require visitors on their website as they are earning from different ad campaigns. A huge percentage of websites are explicit online stores and they usually do not contribute to social publishing.

Facebook, YouTube and Similar Media

Facebook users have increased exponentially in the last few years. It’s a community platform to share information and opinions with peers. YouTube is a very popular video sharing website serving a similar purpose. These forms of social media have become very powerful in recent years and have influenced/stimulated many people and events.

Social Publishing for a Reason – An Outlook

Forums and blogs started out really well in that they were used to discuss topics and mutually find solutions. However, social publishing has gone awry from its main objective; to offer true, helpful information. Today, most of the online content comes from marketing companies which is often manipulated. Information is often fabricated to serve one, single reason; money-making. Marketing strategies such as Search Engine Optimization has thrown a huge amount of useless content on the internet. These inadequacies have created a negative image about social publishing and have reduced credibility of online content.

Social media platforms such as Facebook, YouTube and Twitter etc. focus more on individual activities and entertainment than on useful discussions. Again, companies are using these tools for marketing and the media is stuffed with fabricated information. It is therefore advisable to read online content critically and only refer to credible sources for accurate information.

 

Social Game Development

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Social gaming is no more limited to Facebook, other social media platform like MySpace are rapidly looking to enhance their social gaming experience. The social gaming market has matured quickly over the past three years, and the features & dynamics of online gaming are reaching out to the entire gaming landscape.

Game developers for social websites and other online platforms develop certain practices when designing and delivering new game:

1. Game definition

The initial phase of game development or game definition is the phase where developers identify the client’s goals, objective and budget. Using these three factors as benchmarks, developers design a theme for the application in accordance with the given budget.

2. Marketing

Marketing the application is vital, since it defines how the application will be positioned and how successful it will be. The marketing best practice revolves around identifying the target audience, choosing different platforms to release the game, monetizing the success, social network dynamics and the action plan.

3. Research

In the research phase of a new game, developers examine target audience expectations and their overall requirements. This practice ensures that the game is suited for their target market, there are delighting elements in the game and that the application is profitable.

4. Monetization

The monetization strategy of a game should be developed before application development begins. Unless a game is free, there should be defined guidelines for advertising, payments, offers etc.

5. Specifications

Developing a detailed functional specification of the game is the next best practice after understanding the business, marketing, research, and monetization strategy. A detailed game specification is developed accordance to the client’s goals.

6. Storyboard & Script

Defining a basic story and developing a full range of game play options are the first steps in arriving at the script. The script governs all the game play and activity a user can conduct during game play.

Upon script completion the developer creates a storyboard. The storyboard organizes the game in sequence, displaying illustrations, videos and images in order of the script.

7. Social game development

Completion of the concept, script and storyboard marks the development of backgrounds, characters, models and produce audio. When developing social games an array of polls is used to make sure the game is executed effectively and user expectations are met.

8. Quality assurance & Compatibility testing

To identify bugs and glitches a comprehensive testing phase is performed to ensure that all eligible platforms support the game. The testing assures platform compatibility, game play consistency, compatibility and usability of the application.

9. Hosting

Usually, best practices for game development end at quality testing. Some developers are also able to offer clients shared or dedicated hosting services and where required manage the game for the client. This provides professional monitoring and support to clients and provides control over errors.

10. Distribution

Social media networking allows gaming companies striking opportunities to distribute social games over social websites where users can return daily. Game development companies can also undertake distribution of games over social media networks allowing brand marketers to release their service to millions of users worldwide. Developers also adopt the best practice to manage low cost PPC advertising to supplement and accelerate distribution through social media.

 
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